Saturday 14 March 2015

Render and Reality

Hello warriors, check this out. Remember the beautiful renders of the French tanks (especially AMX-30) you were drooling at? Well, as usual, the reality is quite different. Let's compare them to how well the AMX-30 looks in the game on highest details. It's a shame that not even the most powerful PC users cannot play on higher details (like it was possible with the early HD models).



37 comments:

  1. Fucking knew they would pull shit shit.

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  2. To be fair, the first HD models and textures were NOT as good as what we have now. So no, we never got to see something like this :(

    Also yeah, I would love it if WG offer a separate ULTRA HD Texture pack for people with them GTX 980s or R9 290X cards

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    1. They had one for literally one patch, and they scrapped it.

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    2. Yes. I know.
      Was not enough though. The actual models and textures back then were worse then the new ones.

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  3. I think the tank model in the image on the left have SSAA on, thus it looks much better. I think they should include a UHD model or SSAA option just for tanks.

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    1. Anti Aliasing has nothing to do with texture graphics...go and read what Anti Aliasing does in general...

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    2. I know what AA do, it's SSAA, Super sampled anti aliasing, a downscaling technique, not your normal AA.

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  4. I think they try to do this (1080 resolution HD tanks) and the number of people download FullHD texture pack is close to none, and when you are taking a peek at the corner by zooming max or in sniper mode or just simply try to shoot, you won't care your tank is HD or not, they are look the same =]] event the normal tank will look good when you zooming far.

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    1. What the hell does 1080 resolution HD tanks mean?

      WoT textures BEFORE these were 512x512, 1024x1024 and 2048x2048. Now they are up to 4k and 8k.

      Resolution if a texture is one thing. Polygon count is another. Resolution of the actual game is a third thing.

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    2. And the shading in the engine itself is yet another thing.

      I do see the textures are slightly less detailed, but the lighting they use is the biggest difference imo.

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    3. ha ha, looklike a mistake when posting when dead tired :3
      yes, the texture resolution ingame and when render is difference, and i think that no one will care that the tank ingame have lower resolution than render image because most player have computer only capable run the game at lowest setting for a reasonable fps.

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  5. This comment has been removed by the author.

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  6. This comment has been removed by the author.

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  7. OK, why does this blogspot kills some of my posts??? I just wrote mile-long post, pressed "Publish" and NOTHING HAPPENED !?!?!?!

    Any clarification will be welcome.

    P.S sorry for a little rage

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  8. I knew those models were too good to be presented in-game.

    That HD in-game looks like SD when compared to the earlier one.

    Oh well

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  9. Damn - with those details and a more photorealistic scenery this game would look badass!!!

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  10. Well, it's obvious - they don't want anyone to load 30 ultra HD models, and the renders in the current environment would stand out like a sore thumb (have a crisp, sharply detailed tank on a blurry SD background of the map).

    Hope they'll improve the models further after HD maps come, though.

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    Replies
    1. People that HAVE the GPU power to load 30 Ultra HD models SHOULD be able to load them.

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    2. before the gpu, HDD will become the bottle neck. loading 30 Ultra HD model will take a very long time on traditional hdd and the match may end before you loged in to game :3

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  11. Honestly, if you have time to look at those details in battle, you're doing something very wrong.

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  12. This are screenshots at 4K 4096x2304
    Garage: http://www.imageupload.co.uk/images/2015/03/14/shot_0026c098.jpg
    Random battle: http://www.imageupload.co.uk/images/2015/03/14/shot_019969dc.jpg

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    1. Noob, try 8K:

      http://i.imgur.com/7iHnFLK.jpg
      http://i.imgur.com/6khvOEm.jpg
      http://i.imgur.com/jwHXY1O.jpg
      http://i.imgur.com/P8bOmPW.jpg

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    2. Wow, those details are amazing.
      Man, can you tell me what CPU and GPU you have to play on such settings?

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    3. More like "play"

      4K full details probably need a heavy oced GTX 980 (1,5Ghz GPU) + some strong (4,5Ghz+++) i5/i7 to be safe over 45 fps all the time. A GTX TITAN with 1,2GHz GPU gets like ~40 FPS, but sometimes the fps drops arent funny. But you can tune some details down that really eat your FPS (bushes, gras etc) and you are able to get ~70 fps all the time.

      On 8K - dont even think about it, since SLI isnt working. But you need more then 4GB VRAM for sure.

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    4. For WOT running fine at 4K@40 fps using NVidia DSR , PC specs: i5 2500k@4.6 water-cooled, GTX680@20% OC watercooled,16GB Hyper X, Raid 0 SSD 128GBx2 Kingston, Asus P8Z68 DELUXE/ GEN3,Cooler Master GX 750W, Cooler Master Stacker 830, Acer 273HU 2048x1152 native resolution.

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    5. The best part of the 0.9.7 is the UI auto scaling while you play at 4k

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    6. @Boltcrank
      I dont think that you get 40 fps avg with a GTX 680, at least not on all maps. WoT has the nasty tendendcy to drop really low when there is a lot of action on the screen - and that are the situation when high FPS are really needed.

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  13. Lacks post processing - in WarThunder you can change it from "muddy" to "sharp as a knife"

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    Replies
    1. But you need to pay to do the change, no?

      At least that's what the game told me the last time I tried to change.

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  14. is there a mod or something that allows me to set the graphics higher then what is max in WoT?

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  15. In-game models just lacks sharpening from post processing. Render models are sharpened to the max hence why all the details looks really nice.

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  16. Turn off the FXAA and it will be better.

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  17. "It's a shame that not even the most powerful PC users cannot play on higher details"

    I'm not really sure what you mean by this. I play WoT on highest details just fine with a great framerate...

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    Replies
    1. Not everyone has the minimum requirement to play this game according to that survey from a year ago.

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    2. I understand that, but there has to be a point at which they say 'No' to people with low-end computers. As long as we keep lowering these expectations, the game will never be up to par. And why is it other games seem to have no trouble doing this?

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  18. If WG will ever fix their LIGHTING the game would look 500% better!!!
    (Good) Shadows add a lot that people may not appreciate.

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    Replies
    1. It's often the little details that add up to a great overall.

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