Hello Warriors,
I'm back for the scheduled stream. Today will be playing Armored Warfare until the test goes offline and then will hop into World of Tanks.
I have codes to hand out for both games... actually far too many to possibly manually give them all, I advice you to keep your eyes sharp because I will drop them here and there between blog and my social media pages. You give me so much, least I can do is get stuff for you.
Lets do this: http://www.twitch.tv/ritagamer2
Friday, 17 July 2015
17.07.2015 Q&A
Here it is:
- In the deathmatch mode ("Steel hunt"), players are "teaming up" in teams of 2-3 people who do not shoot each other. This is not an issue according to Storm.
- The Sherman suspension visual model is incorrect (it does not show the bogeys working properly), it will be fixed in the future (WG is working on it right now);
- Advanced suspension (dynamic) will not work on SD models ("we are fighting to get every bit of FPS");
- Patching your client on HDD can result in slower client operation: when a patch is downloaded and unpacked, this process can "spread" the updated files all over the HDD, resulting in slower loading times, this can be improved by defragmentation of the HDD;
- Q: "World of Tanks not working well after 9.9 with XVM and Radeon! If I pulled such a "trick" off, I'd get beaten across my hands!" A (Storm): "Well, catch the XVM developers and Radeon developers and beat them then."
- Q: "Do you consider it normal releasing a patch with two massive bugs to live server with such online numbers?" A (Storm): "It's not normal. But shit happens. Rockets fall, planes fall, cosmic probes go missing, even highly protected systems fail."
- Malinovka has a small piece of bugged water, it will be fixed;
- There is a bug in 9.9 that displays white silhouettes around tanks, it will be fixed.
- Storm will not start a topic asking players what they would like in the game now in general: "We have more than enough info on that topic. We know what players want, we know what they consider to be problematic. We just don't know how to implement all so we please the players, don't screw up the game and don't lose money at the same time."
- There is a 9.9 bug where players see clouds of smoke on some maps near the ground just floating around for no reason, this will be fixed;
- There is also a bug where smoke appears as large rectangles, this will also be fixed;
- The crashes of WoT client in 9.9 are not tied to insufficient memory;
- Tier 5 Sherman track model in WoT is correct;
- There is also a bug with invitation settings - players are now receiving invites even if they have invites set to "from friends only", Storm knows about it;
- The shadow twitching under tanks is also a known bug and will be fixed;
- Storm confirms: old XVM causes a whole number of bugs in 9.9.
- In the deathmatch mode ("Steel hunt"), players are "teaming up" in teams of 2-3 people who do not shoot each other. This is not an issue according to Storm.
- The Sherman suspension visual model is incorrect (it does not show the bogeys working properly), it will be fixed in the future (WG is working on it right now);
- Advanced suspension (dynamic) will not work on SD models ("we are fighting to get every bit of FPS");
- Patching your client on HDD can result in slower client operation: when a patch is downloaded and unpacked, this process can "spread" the updated files all over the HDD, resulting in slower loading times, this can be improved by defragmentation of the HDD;
- Q: "World of Tanks not working well after 9.9 with XVM and Radeon! If I pulled such a "trick" off, I'd get beaten across my hands!" A (Storm): "Well, catch the XVM developers and Radeon developers and beat them then."
- Q: "Do you consider it normal releasing a patch with two massive bugs to live server with such online numbers?" A (Storm): "It's not normal. But shit happens. Rockets fall, planes fall, cosmic probes go missing, even highly protected systems fail."
- Malinovka has a small piece of bugged water, it will be fixed;
- There is a bug in 9.9 that displays white silhouettes around tanks, it will be fixed.
RG: Had this bug during last Wednesday stream. |
- Storm will not start a topic asking players what they would like in the game now in general: "We have more than enough info on that topic. We know what players want, we know what they consider to be problematic. We just don't know how to implement all so we please the players, don't screw up the game and don't lose money at the same time."
- There is a 9.9 bug where players see clouds of smoke on some maps near the ground just floating around for no reason, this will be fixed;
- There is also a bug where smoke appears as large rectangles, this will also be fixed;
- The crashes of WoT client in 9.9 are not tied to insufficient memory;
- Tier 5 Sherman track model in WoT is correct;
- There is also a bug with invitation settings - players are now receiving invites even if they have invites set to "from friends only", Storm knows about it;
- The shadow twitching under tanks is also a known bug and will be fixed;
- Storm confirms: old XVM causes a whole number of bugs in 9.9.
New skills and perks in WoT Xbox
Hello warriors,
in last few weeks, World of Tanks Xbox introduced a whole bunch of new perks. I wonder if these will appear in World of Tanks. Examples:
in last few weeks, World of Tanks Xbox introduced a whole bunch of new perks. I wonder if these will appear in World of Tanks. Examples:
- Muffled Shot (Perk): decreases the effect of firing on your vehicle's camouflage factor
- Track Mechanic (Perk): the driver is able to repair tracks faster
- Paratrooper Training (Perk): enables your driver to reduce the overall falling damage
- Silent Driving (Skill): decreases the effect that movement has on your vehicle's camouflage factor. Silent Driving is less effective the higher your vehicle's standard moving camouflage factor is
- Green Thumb (Perk): increases your vehicle's camouflage factor while hidden in or behind foliage
- Pain Tolerance (Skill): reduces the chance of critical damage to your crew
- Swimming Lessons (Perk): increases the amount of time your vehicle can survive underwater
New Screenshots
Hello Warriors,
there is a couple new screenshots for you from Gerard, some of these tanks were posted before but I always repost if the new screenies have better graphics.
M4A1 Revalorisé
there is a couple new screenshots for you from Gerard, some of these tanks were posted before but I always repost if the new screenies have better graphics.
M4A1 Revalorisé
Name changes of Japanese tanks
there were some name changes with the Japanese Heavies:
- Mi-To 100 renamed to O-I Experimental
- Mi-To 150 renamed to O-I
So the progression goes:
- O-I Experiemental
- O-I
- O-I 100
- O-I 120
First Chieftain model pictures
Hello warriors,
the Chieftain model was shown by The_Chieftain (hehe) on his stream last night - at least partially. It is still incomplete.
the Chieftain model was shown by The_Chieftain (hehe) on his stream last night - at least partially. It is still incomplete.
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