- 30750 AMX 13 57 GF tanks (the Warsaw Grand Finals version) were sold in total
- according to the Insider (unconfirmed info), developers are looking into making the artillery HE shells work differently from other HE shells (different mechanics to make the gameplay more interesting), this is however not even a project yet, just a line of thought that may or may not be accepted
- developers (Storm) have no interest or authority to deal with support tickets, that's what support service is for in the game
- it will be possible to disable the battle performance badges coming in 9.8
- battle performance badge for damage dealt will not be displayed if you deal damage to an unspotted enemy
- platoon achievements (medals) will work even for dynamic platoons
And to make your Sunday evening better, here's something (thanks to Lostwingman)
Sunday, 24 May 2015
ESL bans players for random-legal mods
Hello warriors,
this weekend was very eventful in e-sports as in an unexplained step ESL has decided to ban a large number of players (including some top teams) using even completely legal mods from ESL for two years (from e-sports) and for one week (in the game). The mods that the players were banned for include XVM, Aslain's pack and Oldskool mods.
Previously, ESL banned the use of cheats (Warpack etc.) and mods that are forbidden by Wargaming using this list (see "Creation of derivative works" section, points 5.1 to 5.10).
When asking ESL support about the incident, the players were simply told not to use any mods and that nothing can be done about it. Yesterday, ESL administration issued a statement that the bans were legit and that they won't be overturned. The reason this happened was that WG or ESL staff developed and issued an anti-cheating tool (external resident software) that detected the presence of illicit mods but did nothing - until now, when everyone was simply banned all at once, which means that if you used a cheat mod at any point while the software was running, you'd get "on the list".
As of now it seems clear that the decision will not be overturned and a large number of players will continue to be banned for two years. Several notable WGL PRO players said that they are actually fine with the decision as well - the outrage is not completely universal.
The entire affair once again shows how bad it is not to have clear guidelines about what is allowed and what is not. Some administrators clearly consider tolerated modpacks to be cheating and quite honestly, modpacks that involve things like enemy reload timers, fallen tree indicators and other such things should be considered so. It is up to Wargaming to set the rules more clearly.
this weekend was very eventful in e-sports as in an unexplained step ESL has decided to ban a large number of players (including some top teams) using even completely legal mods from ESL for two years (from e-sports) and for one week (in the game). The mods that the players were banned for include XVM, Aslain's pack and Oldskool mods.
Previously, ESL banned the use of cheats (Warpack etc.) and mods that are forbidden by Wargaming using this list (see "Creation of derivative works" section, points 5.1 to 5.10).
When asking ESL support about the incident, the players were simply told not to use any mods and that nothing can be done about it. Yesterday, ESL administration issued a statement that the bans were legit and that they won't be overturned. The reason this happened was that WG or ESL staff developed and issued an anti-cheating tool (external resident software) that detected the presence of illicit mods but did nothing - until now, when everyone was simply banned all at once, which means that if you used a cheat mod at any point while the software was running, you'd get "on the list".
As of now it seems clear that the decision will not be overturned and a large number of players will continue to be banned for two years. Several notable WGL PRO players said that they are actually fine with the decision as well - the outrage is not completely universal.
The entire affair once again shows how bad it is not to have clear guidelines about what is allowed and what is not. Some administrators clearly consider tolerated modpacks to be cheating and quite honestly, modpacks that involve things like enemy reload timers, fallen tree indicators and other such things should be considered so. It is up to Wargaming to set the rules more clearly.
Super Pershing 0.9.8 mantlet nerf
Hello warriors,
here's a comparison of the turret durability of the SD Pershing (0.9.7) and HD Pershing (0.9.8 test). If you remember, Storm wrote that the 0.9.7 Super Pershing has an unintentionally durable turret and that while this was not what the developers wanted, it won't be changed because the SP is a premium vehicle and WG doesn't
According to the test posted on Russian forums (SP mantlet versus T34 gun) however it was changed and the mantlet was nerfed - now it is much less durable.
And what is your opinion? Was the Super Pershing in 0.9.8 nerfed?
here's a comparison of the turret durability of the SD Pershing (0.9.7) and HD Pershing (0.9.8 test). If you remember, Storm wrote that the 0.9.7 Super Pershing has an unintentionally durable turret and that while this was not what the developers wanted, it won't be changed because the SP is a premium vehicle and WG doesn't
According to the test posted on Russian forums (SP mantlet versus T34 gun) however it was changed and the mantlet was nerfed - now it is much less durable.
And what is your opinion? Was the Super Pershing in 0.9.8 nerfed?
Final Object 777 stats
Hello warriors,
the Object 777 was changed one more time. According to the supertester leakers, these stats are final until the 0.9.9 common test, in which the vehicle will allegedly appear in supertester hands.
- DPM was buffed from 1995 to 2238,3
- reload was buffed from 13,233 to 11,795
- ROF buffed from 4,534 to 5,087
- accuracy buffed from 0,374 to 0,345
- aimtime buffed from 2,88 to 2,59
- significant buff to accuracy on the move
- gun depression buffed from -3 to -5
- hull traverse buffed from 27 to 28
- ground resistance buffed from 1,247/1,534/2,685 to 1,151/1,342/2,493
So the current stats are:
Tier: 10 HT
Hitpoints: 2100
Engine: 850 hp
Weight: 49,8 tons
Power-to-weight: 17,07 hp/t
Maximum speed: 50/16 km/h
Hull traverse: 28 deg/s
Turret traverse: 24 deg/s
Terrain resistance: 1,151/1,342/2,493
Viewrange: 390
Radio range: 850
Hull armor: 132/115/?
Turret armor: 258/225/?
Gun: 122mm M62
Damage: 440
Penetration: 258
ROF: 5,087
DPM: 2238,3
Reload: 11,795
Accuracy: 0,345
Aimtime: 2,59s
Depression: -5
the Object 777 was changed one more time. According to the supertester leakers, these stats are final until the 0.9.9 common test, in which the vehicle will allegedly appear in supertester hands.
- DPM was buffed from 1995 to 2238,3
- reload was buffed from 13,233 to 11,795
- ROF buffed from 4,534 to 5,087
- accuracy buffed from 0,374 to 0,345
- aimtime buffed from 2,88 to 2,59
- significant buff to accuracy on the move
- gun depression buffed from -3 to -5
- hull traverse buffed from 27 to 28
- ground resistance buffed from 1,247/1,534/2,685 to 1,151/1,342/2,493
So the current stats are:
Tier: 10 HT
Hitpoints: 2100
Engine: 850 hp
Weight: 49,8 tons
Power-to-weight: 17,07 hp/t
Maximum speed: 50/16 km/h
Hull traverse: 28 deg/s
Turret traverse: 24 deg/s
Terrain resistance: 1,151/1,342/2,493
Viewrange: 390
Radio range: 850
Hull armor: 132/115/?
Turret armor: 258/225/?
Gun: 122mm M62
Damage: 440
Penetration: 258
ROF: 5,087
DPM: 2238,3
Reload: 11,795
Accuracy: 0,345
Aimtime: 2,59s
Depression: -5
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