Hello warriors,
this is the first tank of the Japanese "heavy" branch, the Type 89 (also known as I-Go). It's a tier 2 medium tank. The heavy branch will be tested in summer and should come out in 0.9.10.
Description:
Built in 1929. This was the first indigenous Japanese mass-produced tank with a diesel engine. It was the main tank of the Japanese forces in the early thirties. By the start of WW2 it was hopelessly obsolete but it fought practically until the end of the war. The last vehicles were used in combat in 1944 on Phillippines.
Tier: 2 MT
Hitpoints: 200
Engine: 120 hp
Weight: 13,064 tons
Power-to-weight: 9,19 hp/t
Maximum speed: 25/12 km/h
Hull traverse: 38 deg/s
Turret traverse: 36 deg/s
Terrain resistance: 0,767/0,863/1,726
Viewrange: 320
Radio range: 443
Tuesday, 2 June 2015
02.06.2015 Q&A
Running straight out there
A birdy just sent me a unlisted video from Wargaming NA called "Running straight out there" from a sort of do's and don'ts episode series:
They seriously should do more of these, and make it public!
They seriously should do more of these, and make it public!
Armored Warfare: Tier 7s announced
Afternoon Warriors,
Armored Warfare just announced that Tier 7 vehicles are going to be implemented on the second test round of Early Access.
These are the the vehicles:
- M1 Abrams (MBT)
- T-80 (MBT)
- Leopard 2 (MBT)
- Challenger 1 (MBT)
- BMD-4 (AFV)
- FV510 Warrior (AFV)
- BMP-3M (AFV)
- LAV-600 (TD)
- Centauro 120 (TD)
- Stingray 2 (LT)
Answers from Storm and some other developers
- Statistically the AMX 13 57 (with or without GF) is doing fine, in fact it's quite better than the stats of AMX 13 75;
- Individual missions filter seems bugged, it will be fixed;
- Windows in the client are limited by resolution. Some players are playing on 1024x768 resolution, which is too small to display all the content the developers would like to introduce in them;
- The M48A2/T54E2 hybrid has good gun depression and a gun that can shoot at large distances successfully according to developers;
- Q: "Why the hell do you give such a tank for CW only?" A: "Maybe you should look more at Object 260 and T55A - they are cool vehicles but you have to make an effort to get them. Same goes for CW."
- Regarding the two upcoming city maps, they are the counterbalance for the previous open map (Overlord);
- Maps bigger than 1500 meters would be unplayable for slow vehicles;
- You will be awarded the "enemy destruction" ribbon also when you push your enemy so hard he gets destroyed upon impact (for example when pushing him off the clip);
- There are "no more issues than usual" in 9.8;
- Developers are collecting statistics on Domination when it comes to XP and credit income, players are moaning they lose too much on it.Storm however states that the economy of the mode is equal to tier 8 income/loss. Damage however makes much less money than in random.
- More maps will be tested for Domination, there will be more Domination versions in the future;
- There are no rules that say artillery cannot be on top of the team, there were only MM fixes that ensure such situations are rare;
- Q: "Event vehicles (Domination) can't use the crews of regular tanks without penalty - why?" A: "Unfortunately it's complicated. I can't tell sorry :("
- T110E5 (P) crew will automatically be converted to regular T110E5 crew when the event is over
- The regular maps in Domination are there only "for testing purposes".
Storm confirms: ghost shells are a real issue. According to Storm they are rarer than reported (roughly 10 percent of "ghost shell" replays really show the issue). It's connected to Bigworld and BW devs are working very actively on this. Earlier this problem was caused by the reduction of the vehicle position data transfer accuracy at over 500 meters (the vehicles in client were basically on a different place than on server with +/-10cm accuracy). This issue is rare and hard to detect, it was not fixed yet. However: post-9.7 the situation got worse, the ghost shells started appearing even at close distances. This is what the developers are trying to fix now.
- Individual missions filter seems bugged, it will be fixed;
- Windows in the client are limited by resolution. Some players are playing on 1024x768 resolution, which is too small to display all the content the developers would like to introduce in them;
- The M48A2/T54E2 hybrid has good gun depression and a gun that can shoot at large distances successfully according to developers;
- Q: "Why the hell do you give such a tank for CW only?" A: "Maybe you should look more at Object 260 and T55A - they are cool vehicles but you have to make an effort to get them. Same goes for CW."
- Regarding the two upcoming city maps, they are the counterbalance for the previous open map (Overlord);
- Maps bigger than 1500 meters would be unplayable for slow vehicles;
- You will be awarded the "enemy destruction" ribbon also when you push your enemy so hard he gets destroyed upon impact (for example when pushing him off the clip);
- There are "no more issues than usual" in 9.8;
- Developers are collecting statistics on Domination when it comes to XP and credit income, players are moaning they lose too much on it.Storm however states that the economy of the mode is equal to tier 8 income/loss. Damage however makes much less money than in random.
- More maps will be tested for Domination, there will be more Domination versions in the future;
- There are no rules that say artillery cannot be on top of the team, there were only MM fixes that ensure such situations are rare;
- Q: "Event vehicles (Domination) can't use the crews of regular tanks without penalty - why?" A: "Unfortunately it's complicated. I can't tell sorry :("
- T110E5 (P) crew will automatically be converted to regular T110E5 crew when the event is over
- The regular maps in Domination are there only "for testing purposes".
Storm confirms: ghost shells are a real issue. According to Storm they are rarer than reported (roughly 10 percent of "ghost shell" replays really show the issue). It's connected to Bigworld and BW devs are working very actively on this. Earlier this problem was caused by the reduction of the vehicle position data transfer accuracy at over 500 meters (the vehicles in client were basically on a different place than on server with +/-10cm accuracy). This issue is rare and hard to detect, it was not fixed yet. However: post-9.7 the situation got worse, the ghost shells started appearing even at close distances. This is what the developers are trying to fix now.
Domination Event Trailer
Check out the trailer for the Domination event:
Don't think I ever asked this, how interested are you in the Domination event?
Don't think I ever asked this, how interested are you in the Domination event?
Newcomer Central
Hello Warriors,
World of Tanks NA just made a very neat Newcomer Central page for the bambies with Official and Community Resources joined together to help them having and smoother start in the game: http://worldoftanks.com/en/content/guide/newcomer-central
I like how the information is packed. If you are fresh meat or have a gaming partner that is, do recommend viewing/sharing this.
June Wallpapers
Here are the June Wallpapers from Armored Warfare and World of Tanks:
Abrams
More Resolutions: http://aw.my.com/us/news/general/armored-warfare-june-calendar
M26 Pershing
More Resolutions: http://worldoftanks.ru/ru/news/pc-browser/1/wallpaper_june_2015/
Abrams
M26 Pershing
Wargaming's FAQ 9.8
Hello warriors,
Wargaming made a rather lengthy Q&A session on Russian server regarding patch 9.8. Some questions in it are server-specific and as such it is not sure it will appear on EU server as well. Here's thus an excerpt. Oh and it's confirmed that the M48A2/T54E2/T123E6 will be a CW tank.
- Domination mode was postponed for this week because it was found out that with some mods enabled the client would lock up after exiting the battle;
- In 9.8 the "calculation of the spaced armor penetration" of Super Pershing was wrong. This was fixed and the turret armor was made thicker by covering the "mantlet hole" behind the mantlet with 101mm of additional armor (the blue zone):
- There is a bug where you press enter during battle countdown and the team lists will extend to their full size and stay that way until the end of the battle, this will be fixed in next patch;
- Some individual missions had their positions shifted. If an incomplete mission was replaced by a completed one, the progress is locked and the player can no longer claim the reward. This is a bug and WG is working on fixing it.
- Chatbanned players can make dynamic platoons;
Wargaming made a rather lengthy Q&A session on Russian server regarding patch 9.8. Some questions in it are server-specific and as such it is not sure it will appear on EU server as well. Here's thus an excerpt. Oh and it's confirmed that the M48A2/T54E2/T123E6 will be a CW tank.
- Domination mode was postponed for this week because it was found out that with some mods enabled the client would lock up after exiting the battle;
- In 9.8 the "calculation of the spaced armor penetration" of Super Pershing was wrong. This was fixed and the turret armor was made thicker by covering the "mantlet hole" behind the mantlet with 101mm of additional armor (the blue zone):
- There is a bug where you press enter during battle countdown and the team lists will extend to their full size and stay that way until the end of the battle, this will be fixed in next patch;
- Some individual missions had their positions shifted. If an incomplete mission was replaced by a completed one, the progress is locked and the player can no longer claim the reward. This is a bug and WG is working on fixing it.
- Chatbanned players can make dynamic platoons;
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