Strom announced officially: artillery will undergo a test of changes (a prototype for an overhaul was already decided upon). There will be both a rebalance of vehicles and the addition of new features. The goal is to make the class more comfortable but less irritating for others (it will include timers, removal of oneshots, artillery "lighting up" the square from where it is shooting). ETA: "when it's done it's done"
- multiple players reported test 0.9.9 crashing. This is apparently caused by a faulty update process. In order for the test client not to crash, you have to uninstall it and then download the 0.9.9 test client from scratch - if you update it from the earlier client, it will keep crashing
- American server has the following text in the 0.9.9 report: "If you have already installed the Public Test (a.k.a. "Common Test" or "CT") game client, the launcher will update to the new version automatically" - this is false according to Storm and should be removed
- Storm confirms that in 0.9.9 the Super Pershing, FCM 50T and other premium vehicles were bugged (someone gave them full MM), this will be fixed
- players were annoyed by the fact the Mauschen has one more loader than the VK4502B (that is given out without any perks trained), developers are discussing how to solve this situation
- it's possible (but not decided yet) that some of the new game modes will come for other tanks than just tier 10's
- Storm agrees that small stones hidden in bushes are a problem and need to be eliminated
- there is a bug that shows the AMX 50 100 armor values in hangar as 0, it will be fixed
- HD M10 Panther now has the US star on it
- the T-62A HD turret armor was not nerfed according to Storm
- the fact that AFK Panther radioman was retrained to Panther 88 instead of the AFK Panther replacement (SPIC) is intentional
- alternative hulls are planned for distant future
- one of the alternative hulls will be the M47 hull for the M46 Patton
- Storm considers current tests to be much less buggy than they used to be (there used to be tests with dozens of critical bugs)
- a bug where the team chat is not working in 9.9 test will be fixed
- SPIC viewrange will be buffed
Saturday, 27 June 2015
Artillery poll incoming
Hello, warriors,
The Insider sent me info about an upcoming poll for artillery that will be used to help the developers decide what changes the players want in World of Tanks. This poll will be sent to 11k NA players, 23k EU players, 45k RU players and 5k SEA players. Insider's comments are in italics.
The Insider sent me info about an upcoming poll for artillery that will be used to help the developers decide what changes the players want in World of Tanks. This poll will be sent to 11k NA players, 23k EU players, 45k RU players and 5k SEA players. Insider's comments are in italics.
Topics concerning artillery
- "It
sucks and I want it gone" - never gonna happen, don't type that on
feedback unless you want to stop being selected for future polls
- The most unfair aspects of arty concerning both damage dealing and user experience
- Methods of improving artillery
Note:
if you think of AW style of "shoot and be spotted" it won't work for the
current WoT mechanic, think about it, I dont see that working at all on
maps like Ensk or any kind of small map, please use your own words
when describing your ideas, dont use forum copypaste. Minsk will know.
Next is:
- Rate of fire over damage? Or accuracy over damage? Or fine as it is? Arties
of every nation have their own quirks and are different from each
other, just like the French has superb mobility but so-so damage, the
british FV has an amazing gun arc and so on, which tree will you
consider the most underwhelming and why?
Minsk
will not take in account any poll that does attempt to normalize
artillery's nation quirks such as I mentioned above (no arties from
different nations should be the same, they are their own experience) and
will automatically flag these those answers that contain insults or language that's
just offensive.
- Your favourite arty / your least liked one and why?
- Does your clan use artillery on the global map matches? Which ones and on what maps? (this is flagged as important question)
- How many arties you own and from which tree?
- Further random questions included including game experience and an interesting question:
"Which tech tree would you like to see next in World of Tanks?"
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