Wednesday, 30 December 2015

Going Ballistic

Author: DK
Special thanks to Captain Nemo and Vollketten.
Thanks to Rita Gamer for Edits and Publishing

Both Armored Warfare and World of Tanks have invented how certain shells work in the game that doesn't follow the real world model. In WoT’s higher tiers this leads to medium tanks either feeling weakly armored, dissimilar to reality, or medium tanks getting buffed armor in the game compared to reality. Armored Warfare on the other hand has very low penetration guns compared to reality, with overarmored MBT sides and semi-historical weakspots.

Anyone who knows anything about Cold War tanks may be confused by the lack of armor in high tier mediums in World of Tanks. For instance, when a T-55 was driven onto an embassy during the 1956 Hungarian revolution, analysts were shocked by the T-55s 100mm of upper glacis armor. They realized how effective this would be at bouncing or absorbing shots, with the hull’s front upper plate being angled at a very sloped 60 degrees.

The T-55 scare created the need for the famous 105mm L7 anti-tank gun and played a defining role in early western tank design. However, using trigonometry and middle school mathematics, anyone can find the hull of the T-55 is only 200mm thick in Line-of-Sight terms (henceforth known as LoS). A flat piece of 100mm armor is 100mm thick for a round hitting it at 90 degrees. Tilt that 100mm armor and the same shell hitting it from the same angle now has to travel through more armor. This is illustrated below.

30/12/2015 Stream (ended)

Hello Warriors,

I'm going to be live-streaming Armored Warfare for the next few hours together with Silentstalker.

I have all the vehicles unlocked in my account but I will be focusing on the new Ice ones.

Steady as she goes:

30/12/2015 Q&A

Good morning beautiful creatures and falmers,

there is a new Dev answers for you:

- Average lifespan of a tank in random battle is 4 minutes
- Crew system overhaul in 2016? "I can't say. Let me repeat: we won't give you any ETA."
- There were rumours on the Russian server that SerB and Slava Makarov will return to work on World of Tanks, this is however false
- Storm believes that fixing maps based on the amount of negative feedback the map gets is "very laughable"
- No plans to buff T95E6
- Storm cannot say what measures were taken after the massive Rubikon fail
- The fact platoon members can't see each other's damaged modules is a bug
- Current map makers won't be fired in 2016
- The plans for 2016 are "huge, no joke", many of the old issues will be fixed
- No plans to buff Object 268 anytime soon
- Arty rebalance: when it's done it's done
- Storm (or other developers) have nothing to do with the planning of various events (such as marathons)
- 50 vs 50 battles? "I can't answer due to NDA"
- Freezes and lags in battle? "We are actively working on that"
- The lack of unlockable modules on tier 1 Czech tank is intentional, the developers will have a look at the statistics and maybe will introduce the same to all other tier 1s
- The fact the same gun (M41) has different penetration on M48A1, T95E2 and 59-Patton is intentional and won't be fixed
- Storm doesn't have any information about alleged massive crashes of 9.13
- Q: "Storm, can you tell me what you are doing exactly?" A: "Nobody knows exactly"
- Q: "Why doesn't the chief tank balance developer talk more to the community?" A: "Unlike me he works a lot"
- Currently the damage blocked by armor is not rewarded so that the existing level of XP grind is kept - If the developers are to introduce XP for tanking, other XP income sources will have to be nerfed (this will happen "when it's done")
- Developer are working on the issue where on poor computers the game freezes for a bit whenever a new enemy is spotted
- The rumour that the multicore support is already ready is a fake
- The rumour that Jagdpanzer E50 will be introduced is also a fake
- New WoT engine will come with a new name? "Can't say for now"
- Storm states he never promised that by the end of 2015 the client would be completely reworked - he said that he hopes that would happen. The developers are working on it and in updates 9.10 to 9.12 more than half of the job was done.