Friday, 22 May 2015

22.05.2015 Q&A

- Q: "Why doesn't WG solve the issue of tanks getting stuck and not being able to move?" A (Storm): "What other tank games that are not 100 percent arcade don't have issues with tanks getting stuck? No need to answer, I will answer myself: all such games have this issue. We are waiting for new motion physics - it is not delayed, it's being actively developed. But not even that solves this issue 100 percent - there will still be some places where you can get stuck."
- Storm, when asked why there are no realistic gun sounds in WoT: "Realistic gun sounds are not exactly awe-inspiring and the majority of playerbase does not like them too much."
- developers are currently working on changing the gun and engine sounds "to be as realistic as possible but impressive at the same time". Storm adds: "It's difficult work, you have to wait."
- WoT will not be overhauled exclusively for Dx12: "there is no certainty that Dx12 will work normally on weak PC's"
- developers are not working on Dx12 support for now but it's possible it will come in the future
- it's possible that the planned penetration nerf will bring compensations in other gun characteristics (such as accuracy)
- exact penetration changes for specific tank guns were not decided yet, only the general concept was
- it's too early to tell whether it will be possible that the same gun on different vehicles (for example TD and HT version of the German 88mm L/56) will have different penetration in each version
- it is possible that the penetration nerf will come with a vehicle XP- and credit-earning buff to compensate for the less overall damage dealt by nerfed shells
- damage is not a "historical" parameter
- developers don't want to say which branches of regular vehicles will come in the future
- developers will not disclose which supertest-leaked tanks will be rewarded for what (premiums, CW, event etc.)
- "movie" tanks (like the Rudy) have the issue of their elements (crews, names etc.) being copyrighted
- shells in the game are not material objects, they can't shoot each other down, they exist only as points

Personal Reserve system in 9.8


Hello warriors,

this WG RU post contains explanations of the personal reserve system.

Personal reserves will give players bonuses in random battles. They will be gained by performing certain missions that will be available in June. They will give three types of bonuses:

- bonus to crew XP
- bonus to regular XP
- bonus to free XP

After you complete the missions, the reserves will be placed in a "storage" (for limited amount of time). There will be three "reserve sizes"

- small (inreases the gain by 7,5 percent)
- medium (increases the gain by 7,5-12,5 percent)
- large (increases the gain by more than 12,5 percent)

If you activate more than one reserve of the same type, they do NOT add up and the smaller (!) bonus will be used (so if you activate small extra crew XP reserve and a large extra crew XP reserve, you'll get a bonus for the small one only).

The extra XP you gain will be shown in the post-battle statistics in a separate column.  Reserves only work in random battles and only for a limited set of time (small: 2 hours, medium: 4 hours, large: 8 hours).

Militracks video

Hello warriors,

last weekend the Militracks event took place in Overloon, Netherlands - it's actually one of the largest military events when it comes to German vehicles. If you couldn't participate, here's a video of some of the vehicles:

Comparison of War Thunder and World of Tanks IS-2


Hello everyone,

War Thunder player Harumambaru made an interesting comparison between the WT and WoT IS-2 that shows the differences between the two games nicely. Of course he was comparing an older model from WoT but still. Check this out: