Saturday, 14 March 2015

Developer Hour - Mods

As usual, the Friday "Developer Hour" show on Wargaming FM, this time with Anton Bobrov, product manager and the topic is "mods":

-Currently the idea is to expand the modmaker community, to work with modmakers and to support them directly from Minsk. There are a lot of issues in this endeavor, such as the fact that there's no unified knowledge database or set of tools, an official discussion platform etc. (RG: this concerns mostly RU server, don't expect miracles on EU);
-Mods appeared in the game in version 0.7.1.1;
-More than a half of players uses mods;
-The "Battle Assistant" artillery mod is not banned, but also not recommended by Wargaming and doesn't appear in popular modpacks. Nevertheless, the person who made it is very talented (RG: Funny because Wargaming chose it as the winner of a Mod contest);
-There is no clear definition as to which mod is a cheat and which is not. WG reviews each mod individually and decides ad hoc.
-A "mod manager" (an application allowing you to easily select which mods to run) is a really good idea according to WG, they are thinking about it. It would look something like the App Store magazine.
-Currently, developers are working on the WG Stream mod, there's an idea to make players able to watch streams within battles;
-Mods DO affect FPS, especially larger modpacks - situations where modpacks "eat" 10-20 FPS are not uncommon;
-"AutoMessage" mod (the one that writes in chat that the player was spotted and other stuff) will be "fixed", developers are not happy with the chat spam;
-At one point, WG wanted to create their own modpack, but then they realized an official WG modpack would "strangle" all other modpacks to death and WG would gain a monopoly, which is not something they wanted;
-XVM will not be implemented into the game;
-Next week, there will be a meeting with WoWs developers and it will be decided what will happen with the mod situation in WoWs (RG: Hope they keep a strong fist on cheat mods);
-WG wants modmakers to make new mods, mods will not be banned as a whole;
-It's possible there will be another Wargaming Developer Contest;
-WG developers want players to use mods;
-WG is working with certain modmakers, helping them in writing their mods, it's very productive work;
-WG Stream and Wargaming FM mods were made by modmakers on WG commission;
-It's possible cybersports will have a list of mods that are allowed;
-There has been a "tactical pad" mod for clans for a long time, but it found its users among solo players as well;
-How WG identifies cheat mod users is a "secret" (RG: It's understandable, other companies tend to do the same but just start on banning them already!).

16 comments:

  1. test is up, just to tell you

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    1. No it isn't. You can download the files but can't login.

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    2. Oh then maybe I just played AMX-30B on the live server...

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    3. Of course it's up, playing on it right now

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  2. What about Warpack, any info about whether they will ban it or not?

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  3. "It would look something like the App Store magazine."
    Are you sure You didn't mistranslate this?
    "магазин" in Russian means "shop".

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  4. Wargaming thought about adding their own Modpack? Wtf? Thats called content! you dont mod your own game, if its good enough to be in your own modapck then just implement it >.<

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  5. -"AutoMessage" mod (the one that writes in chat that the player was spotted and other stuff) will be "fixed", developers are not happy with the chat spam

    Or people (and Modpack-providers) could just edit the config so, that the mods only applies when you are in a platoon or Stronkhold/CW and it only writes in platoon chat and in Clanwar/Stronkhold Chat.
    But ppl are just too lazy for it.

    The other thing, those messages like "PlayerXY you are blocking my target!" etc. are also very annoying especially if some tard is spamming them on purpose.

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    Replies
    1. That only appears when a retard gets into the aim of somebody with the safe shot mod and said person wants to fire.

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    2. Not only, on the radial menue mod (I think its called) its also included, I think its the "T" button by default.

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  6. AutoMessage" mod (the one that writes in chat that the player was spotted and other stuff) will be "fixed", developers are not happy with the chat spam...

    Finally!!

    Also Foch155 would work nice with a 2 shot autoloader, however if it's unhistorical just get rid of it and make the rangefinder a much harder target again.

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  7. AutoMessage" mod (the one that writes in chat that the player was spotted and other stuff) will be "fixed", developers are not happy with the chat spam...

    The problem isn't so much with the mod itself as the default configuration. There's no way it should ping the map square or call help.

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  8. I play on the NA server, and at one point my regular tourney team was working with some friends too develop the best tank line up for a rather odd tank requirements. Well our friends that where helping us had a player that was using an illegal mod(no idea which one) and one battle they accidentally brought a tank that they weren't supposed too. The enemy team reported them, and they received a tech defeat, and where asked too supply WGNA with their python log and several other files. WGNA discovered the illegal mod banned the guy that ran it and DQ'd the team from the rest of the tourney. That was in 9.0-9.3 so i have no idea if they handle illegal mods anymore in that manor but afaik, they need your python log in order too tell what mods you are running. But for the most part i would strongly suggest not cheating, non of the illegal mods give you enough of an advantage too justify loosing yourt account. Further more they generally dont work as advertised(see warpack... in reality a scam pack)

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    1. It's not really a scam pack it is just so over hyped that people hit a brick wall of reality when they try it and find that it dosent make you instantly unicum skill level

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  9. One of the first things WG should do, is get all it's regions together and decide on a singular policy. Right now, EU is pretty much scr*wed because they seem not to care about mods at all...

    And one easy option is to have all mods signed by WG with hash encryption and allow the game to only allow the installation of signed mods.

    Don't come to me with the 'that will be too much work it can't be done'. Other games have this too. WG made over 500 million dollars last year, just create a new department for mod management...

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