here's a new batch of info from the Insider - what's cooking in Wargaming? Let's find out! As always, the Insider info comes without guarantees but it shows some insight into how WG folks are thinking.
- some WG devs were amused by the WT Calliope premium tank (video), calling it pure pay to win
- as 9.9 closes by, a friendly reminder by the devs: as soon as 9.9 hits, don't go running around with mods, wait a couple days at least till the modders make them work again. Even if old mods work, using them may lead to unexpected crashes to desktop without warning. In such cases, it's the mod fault, nothing WG can do, but players tend to blame everything on WG - and when proven wrong they feel like "it's a personal attack"
- Japanese users have been making their
own mods and do not release them (for their personal use! and it seems
none of them are cheating related) (Insider: "insert stronk sense of honor")
Clan wars are already under investigation for users
that use cheat mod packs - RU that is and NA to some degree. EU is still in the middle of what one of the devs calls "a reprocessing purge" (or in more humane way a "reeducation program"). But it'll get there. Furthermore, anyone into e-sports must remember,
no mods, no scope stuff, no overhead camera, tracers or magic OTMs - you must play pure and unmodded 100% vanilla game.
However
China is reportedly having the largest amount of "cheat packs" users in
the game, almost 1.9 per match. Last time it was checked, EU holds a
calculated 0.44 estimate of cheaters per match and NA has a 0.46, SEA holds an unimpressive
0.6 (best is Korea with 0.2). In China it's the Chinese partner that does and it's very lax.
RU server has around 0.45-0.56 cheaters per match.
The Insider:
"So,
how do you interpret these numbers? In China it's almost guaranteed at
least 1 player will have a cheat pack installed in every match, and it's
most likely there will be 2 players with cheats, whereas in EU you may find a cheating player roughly once every 4 matches,
same on NA and RU. In fact, its somewhat scarce, we're talking that 1
out of 120 people actually use a cheat, but its six times more likely
you'll find someone running with cheats in china. It's interesting to
notice that the cheating users are somewhat on parity on most clusters so next time you hear "lol WG EU sucks", be glad you arent in China."
Kanonenjagdpanzer
Kjpz will have one more round of rebalancing before
replacing the 8.8 JT, the tank had some problems with the gun since it
doesn't have premium matchmaking so the gun will certainly be buffed.
It is not sure if penentration will be revised for both its regular (200mm pen) or
premium (260mm pen) shells, test showed the tank being quite mobile as
intended and with good camouflage. The extra round of testing was completely intended from the beginning.
SerB
SerB is communicating on the internal channels:
Q: "Japanese tiger?"
A (SerB): "Wallets will open"
Q: "Will you take us around the universe?"
A: Only if you get on my horse :)
(The Insider: I think hes making a reference to the "get on my horse, my horse is amazing" song)
On corridor maps:
On corridor maps:
Dev1: With that troll logic even a map so
well liked as Himmelsdorf is technically a giant corridor, it's stupid
to label a map corridor considering all maps have choke points.
Dev2: The term "corridor" didnt exist until someone streamlined it, now every map that's disliked its a "corridor"
Dev3:
Blame map, or team/platoons/autoloaders (yes thats a trend now)/foreign players (another racist trend from NA server)/or the game but never
ever ever will they actually blame themselves for lack of skill
Dev1: If
we followed every single players whine there'll be no game at all!!
And when it all comes down crashing they will never admit it was their
mistake and since they arent entitled to responsibility they'll just dart away
SerB: Be glad we never listen to them :)
Highway changes got rolled back because
the north area became "a golf course" and instead of making dynamic
gameplay, players kept hopping between rocky mounds like frogger. Arty
was useless there and kemp bush was stronk there, so strong that in
tests, the map had the longest matches of all the rotations, so south
city was used as the bargain point to win - the map will get more
changes to the north (possibly to expand the houses there to make it a
small town thus preventing "frogger" syndrome and snipe "kemp fest")
Artillery changes
At some point a long time ago, arty was
considered to be changed altogether for assault versions of tanks, (just
as the long shelved branch that would lead to the Sturmtiger) that fired
only HE at close range with high alpha (KV-2 style), but all the
preliminary work flopped, the tanks were too weak in armor and
mechanics to work and the actual use of 105mm derps kinda made the tank
concept redundant. The developers hated it, so did the employee testers, thus
the project was scrapped.
Arty rebalance is still underway, high ROF/low alpha is a no (devs: "we don't want more FV304's") in fact, there
is a lingering analogy between AW arty mechanics and the FV304, as they
both have low alpha but can fire frequently and would be an annoyance. At high tiers, nobody would take artillery into CW and in fact
almost nobody takes it to stronghold matches/T6/T8 because the allied
bombing consumable actually replaced it and didn't take a slot for a
tank. In the end, rebalancing arty also means an overall HE
mechanic rework, several draft changes have been presented.
Stress inducing tanks
WG doesnt take"stress inducing tanks"
for granted as a balance factor - ie: Chi-Ri is a very difficult tank to master and
one of the most player unfriendly - the top spot goes to the Churchill TD
and then AMX40), however its top autoloading gun its a redeeming
factor, but it still requires knowledge on how to use. The devs warn:
Japanese heavies will be stressful tanks to drive.
Following
that logic that means these tanks would need a buff! Thing is that
experienced players simply free exp past these tanks and almost nobody
plays them to have substantial data. Because of that, only certain
amount of players will use these tanks. If you want a
tank rebalance, start driving an AMC 40 in large quantities enough to WG
to notice (dont forget to lose on them) :)
Example:
the French B1 its overly buffed (almost like 150% buffed) and its a
monster whenever it's facing anything around its own tier and below, and
the only thing maintaining the tank win rate in check is actually facing
off against high tiers. WG refuses to give it premium MM because it'll
make the tank extremely OP (refer to the B2, that thing can't be nerfed
since it's a premium but already holds a rocketing global winrate amongst
its users)
"We
like it a lot, but they take a route (a development route) that's not
our own, eventually they came up with their own tanks (French Chaffee etc), and we're very interested in their graphical tech regarding
weather. However, the very same formula cannot be applied to WoT PC
because theres a huge hardware disparity between users. A console is
the same hardware across the globe, but a PC is humongously
heterogeneous across all users with different configurations and
settings, (from ancient PCs to cutting edge hardware) and we rather finish
off what we have in our hands (introduce all tanks as HD, finish the
remaining pending tank lines, rework maps that aren't well liked,
introduce destructible physics engine, etc) before including a new
feature that could possibly cause issues, cutting off players due their
configuration is the worst idea in financial/loyalty/playability terms and 9.0 was testament to that."
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