Here it is:
- Ammo loadouts will be introduced (shell capacity for ships);
- Ability for your secondary equipment to fire at torpedo barrages to stop them (cruisers only) and save your Battleship allies;
- Signal flags (already disclosed by devs into the community) which increase certain characteristics of ships, earn them by completing missions;
- Paintjobs (like wot camo) but they wont provide any bonus (currently);
- Devs do listen to the community, they have taken note on the new American Battleship battery firing ranges and a reminder to all that this is a closed beta and may incur in changes depending on outcomes, (personal note: players must stop whining in a closed beta game);
- Dreadnoughts wont be introduced as a class, they will be part of any battleship branch they belong to;
- British, French, German, Italian and Soviet trees are planned, more will come;
-German "pocket battleships" will come for certain, Bismark included;
-Consumables will be introduced, one of them will be a better fire extinguisher system (either like a one-shot firefight or something that extinguishes fires more quickly, apart from the equipment ones);
- Submarines in WoWs? Too early to tell, they have been considered but currently aren't planned due the technical problems they pose (battleships would be completely defenseless against them, apart from being completely hidden in the battle until they fire, oneshot wonders wouldn't work well, and to kill a submarine would require depth charges, sonar, and much more, so -- not at the moment.);
- A reminder that dreadnoughts are warfare ships built before subaquatic warfare, they are slow but very well armored, (complaining about Warspite being too slow? the next patch should increase its survivability a lot, reflecting on the change of shell/torpedo mechanics);
- The next patch includes shell balances off AP and HE, devs expect a lot of survivability issues will be addressed with such (specially battleships), if anything falls short, and a ship becomes too OP or too weak, it will be corrected;
- Based on this case, several ships have been tagged as "problematic"(about 6) if the shell rework doesn't address the issue, they will be rebalanced;
-The introduction of ammo loadout would bring the Sims's destroyer (and others) "OPness" to a more reasonable level (it can fire a full volley every 4 seconds and easily set any ship on fire by a constant barrage of derps), however, the sims is a very fragile destroyer, a single shell salve could sunk her, that would be addressed as patches roll in;
- There is a small known bug when a ship fires its torpedos too close to a target (almost melee range (50 yards or so), the torpedoes wont cause any damage, this is caused because the server "thinks" the torpedo fired on its own sender, will be corrected);
-When a ship explodes (by ammorack) there may be a SMALL shock wave by the blast, it would cause damage to nearby ships (I must denote the word small, because its not a nuclear bomb going off, you'd only get damage if you are stupidly close to it);
-Different ship explosions and destructions will be introduced depending on the type and causes of the death incurred, (ammorack explosion would literally send turrets flying, entire ship rocking violently (USS Arizona, anyone?) and amounts of debris). New animations for the ship breaking in two, flooding, and even the classical "titanic-esque" sinking where half the ship would lift into the air and sunk, even completely turning over.
- Kongo is a Hiei, will be graphically corrected (not anytime soon);
-Dev team is well aware of the large amount of anime fanbase WoWs has (Kantai Collection, Arpeggio of Blue Steel & others);
-Mod support will come, the aim mod that's currently in use will not be allowed;
-XVM in WoWS is coming (hide your kids, this one is actually being received negatively by the community, I can see why, I've seen good willed and knowledgeable and polite people (supertesters and devs even) getting shat on their winrates, xvm is an unfair tool to them, being unicum on wows is like playing Russian roulette, too early, so many variables, unjust to many).
- More skills will be added, option to accelerate commander's training will come too;
- As of now, the current beta gives a lot of exp/credits per battle, this is intentional to help players research and play their desired ships, once the game reaches open beta or release, the rates will get properly changed, otherwise, in a good 2 or 3 evenings playing, a normal player would be able to reach a Yamato without much effort;
- Co-Op battles will stay, they provide a lot of entertainment for players who "just want to blow out steam", promote a healthy training environment and doesn't affect your win rate, plus you can make credits and exp (at a reduced rate), and helps you learn the play style of any ships you've acquired against same tier peers
- Too early for a MM rebalance, once the game is in open beta with higher player influx, new mm rules may come;
- Despite what it seems, the Kitakami Premium ship (can fire a volley of 60 torps) doesnt have impressive win rate across the current player base and its quite fragile;
-WoT-Like missions will come, will reward tokens, credits, equipment and even ships.
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