Found this
video where some questions about the new physics were answered by Anton “Evilly”
Pankov, for those who don’t understand Russian, there are subtitles available.
- in new
motion physics, the type of ground your tank is on will play a larger role,
tanks will behave differently on various surfaces like sand, snow etc., the
amount of surface types will increase, but the game will be made so that the
tank doesn't slide from side to side like in other games;
- it's
certain that new motion physics, players will be able to get to places on maps
they couldn't before - this will be monitored carefully and
"cheating" spots will be made inaccessible;
- Some maps
will be reworked to handle new motion physics if necessary;
- based on
the test, tipping the tanks on their roof doesn't seem to be a serious gameplay
element, it will be very difficult to tip a tank on the roof, it won't be a
problem;
- It’s not
yet sure whether mobility of some tanks will be changed (buffed/nerfed) based
on motion physics;
- It won't
take long to get used to new physics in your favorite tank;
- There
will be more rounds of the test with more vehicles and maps.So far everything is looking good, getting excited!
sounds good....as long as its different to that akward sliding in WT ill be happy.....its disturbing that 40 to Tanks drift like a little car on snow......and a again....well written...
ReplyDeleteI think this is going to be a major upgrade "under the bonnet" and will change a lot regarding how the tanks "feel" - which is a good thing, to be honest.
ReplyDeleteSounds like a game designers worst nightmare; To insert physics AFTER the game has been built. Take as long as you need WG - 'cuz we can't afford to break such a delicately balanced game.
ReplyDelete- based on the test, tipping the tanks on their roof doesn't seem to be a serious gameplay element, it will be very difficult to tip a tank on the roof, it won't be a problem;
ReplyDeletenew RNG video material :)