Sunday, 13 December 2015

Rampage Missions Changes

Hello Warriors,

Wargaming has been paying close attention to the Rampage mode issues and they have decided to change the requirements of the Personal Missions for the "whale clubber" T-22 sr. :


Domination

D-1 - changed from 250 VP to 50, from 3000 damage to 2000
D-2 - changed from first minute to first 2 minutes, second condition (at least 1 kill) cancelled
D-3 - condition to penetrate 5 times in row cancelled
D-4 - changed from "destroy 2 TDs and 2 HTs in 1 battle" to "deal at least 2500 damage to HTs and 2500 damage to MTs"
D-5 - unchanged
D-6 - unchanged
D-7 - sum of damage dealt and blocked changed from 10000 to 8000
D-8 - 300 VP required changed to 150 VP
D-9 - 7500 blocked damage requirement and 10000 dealt damage requirements merged into 10000 blocked + dealt damage
D-10 - range for damage dealt changed from 300 to 200 meters (sniping part) and from 100 to 150 meters (brawling part)
D-11 - the requirement for killed enemies to be of 3 different classes removed
D-12 - replaced the "kill 10 enemies" requirement with "gain at least 350 VP"
D-13 - replaced the "kill 5 MT and kill 5 HT" with "kill 10 enemies of 2 different classes"
D-14 - unchanged
D-15 - reduced the damage dealt + blocked requirement from 15000 to 12000


Steel Hunt

SH-1 - unchanged
SH-2 - VP requirement reduced from 300 to 150
SH-3 - kill 3 flag carriers requirement reduced to kill 1 flag carrier
SH-4 - kill enemy in first minute changed to first two minutes
SH-5 - unchanged
SH-6 - damage requirement by combat reserves reduced from 3000 to 2000, sums for the entire group now
SH-7 - sum of damage dealt and blocked changed from 10000 to 8000, capture 3 flags reduced to 2 flags
SH-8 - kill requirement of 5 enemy vehicles reduced to 3
SH-9 - module kill/damage requirement reduced from 15 to 12
SH-10 - the requirement to kill 3 different classes was removed
SH-11 - actually made harder, the requirement to kill 6 enemies increased to 7
SH-12 - kill requirement reduced from 12 to 8, but kills of entire team don't count anymore and you also have to deal 6000 damage now
SH-13 - the requirement to deal at least 15000 damage at 100 meters reduced to 12000 damage
SH-14 - changed from 3000XP + no more than 1 death requirement to deal at least 10000 damage + no more than 1 death
SH-15 - damage requirement reduced from 15000 to 12000


What do you think about these changes?