I'm finally back home and jumped straight ahead into PC to start work, our flight like I said before was already a late one but on top of that we had to stay longer in the air and met really rough weather. I never experienced so much turbulence before, even the flight attendants where chatting between themselves that it was the worst turbulence they got in a long time, it got worse than driving at high speed in a Portuguese countryside road, other passengers started screaming/crying and there were barf bags and prayer beads being used. Slept overnight at a hipster hotel in London, desperate for a bath and rest and got a train back home today to avoid the nightmare of late hour train connections.
But the important matter, after the Rubicon well... Rubicon, Wargaming is trying to be more open (like the 9.12 Q&A, which by the way, there will be more in the future) to the community and even Viktor Kislyi has become more involved in the game.
As I was reading your comments in the previous post, came across with gkirmathal's questions:
- From your experiences of the past days can you say the meetings you had were fruitful?
Yes, although the time was too short to speak about every issue and ideas in detail the fact that we meet in person allowed us to progress more than we would over internet. And although there is a PR side of it, they were genuinely listening and we got to discuss different ways of how things could be fixed/added/changed, I personally will be keeping in contact with them and passing forward the most constructive concerns and ideas that you bring me. This was a trust build from both sides.
- Did you get the impression WG, the devs particular, actually want to change the current 'issues' with some game aspects.
If it was entirely their decision, some devs would get the entire team just patching fixes for a year without producing new content while others have the exact opposite opinion but there has to be some balance which I hope they meet.
- What is your&Jingles view on the level of WG urgency regarding said issues to adjust/rework them?
Its relative, they are clearly more focused in issues that mostly affect the long term users but there is a clear neglect to the ones that affect new players. Its important to bring new players as much as keeping the current ones happy and I'm afraid this will bite them later on.
- Time frame wise, what was your impression regarding?
"Please state the nature of the medical emergency." It depends of the issue, something as big as artillery takes more than a year while other things can be tweaked in 5 minutes. There has to be a consensus in the dev team, data gather/research and then things start getting fixed.
- In regards to professionalism, how professional do you rate WG development team?
Some of them are very serious while others are more laid back but is aiming towards the same goal. Wargaming tries to give jobs to team players but thing is... they are humans and humans have opinions. But honestly, I don't think they are the real issue here, for as long I've been writing RSR noticed people from other departments pulling the devs team rug a couple times, that really bothers me and trust me, although the game cant be 100 percent historical due to game balance reasons, there are some things that the dev team is as pissed off as you but were given orders to do things in that particular way.
- Finally what is you opinion now, for the future what stance is WG going to have:
1) hinge to more profit through only new content without much addressing issues OR
2) hinge to profit through really addressing issues with new content being not the main focus?
At the end of the day, its a company and money needs to be made but I assure you that the first issue we talked about was for Wargaming's marketing team (specially EU) to stop being greedy and lose potential costumers by not giving variety of prices which they promptly took notes of and it seems like things will change.
Also Viktor Kislyi said that the team is currently focused in fixing issues and deliberately slowing down the introduction of tech trees.
Careoran on Twitter asked:
Could you openly discuss all topics you wanted or where you guided? Was it a moderated meeting or freely open informal? thanks :)
It was free, they did asked us about certain subjects that they were curious about our opinion but it was a mutual conversation, both sides contributed.
Scott Freear asked on Facebook:
What are there thought's on the current game meta at high tier of all gold spam and power creep of some clans?
About high tiers and premium rounds? Yes. I'm already reviewing the recording of the meeting and will be posting it after catching up on the lost work days.