Wargaming has been paying close attention to the Rampage mode issues and they have decided to change the requirements of the Personal Missions for the "whale clubber" T-22 sr. :
Domination
D-1 - changed from 250 VP to 50, from 3000 damage to 2000D-2 - changed from first minute to first 2 minutes, second condition (at least 1 kill) cancelled
D-3 - condition to penetrate 5 times in row cancelled
D-4 - changed from "destroy 2 TDs and 2 HTs in 1 battle" to "deal at least 2500 damage to HTs and 2500 damage to MTs"
D-5 - unchanged
D-6 - unchanged
D-7 - sum of damage dealt and blocked changed from 10000 to 8000
D-8 - 300 VP required changed to 150 VP
D-9 - 7500 blocked damage requirement and 10000 dealt damage requirements merged into 10000 blocked + dealt damage
D-10 - range for damage dealt changed from 300 to 200 meters (sniping part) and from 100 to 150 meters (brawling part)
D-11 - the requirement for killed enemies to be of 3 different classes removed
D-12 - replaced the "kill 10 enemies" requirement with "gain at least 350 VP"
D-13 - replaced the "kill 5 MT and kill 5 HT" with "kill 10 enemies of 2 different classes"
D-14 - unchanged
D-15 - reduced the damage dealt + blocked requirement from 15000 to 12000
Steel Hunt
SH-1 - unchangedSH-2 - VP requirement reduced from 300 to 150
SH-3 - kill 3 flag carriers requirement reduced to kill 1 flag carrier
SH-4 - kill enemy in first minute changed to first two minutes
SH-5 - unchanged
SH-6 - damage requirement by combat reserves reduced from 3000 to 2000, sums for the entire group now
SH-7 - sum of damage dealt and blocked changed from 10000 to 8000, capture 3 flags reduced to 2 flags
SH-8 - kill requirement of 5 enemy vehicles reduced to 3
SH-9 - module kill/damage requirement reduced from 15 to 12
SH-10 - the requirement to kill 3 different classes was removed
SH-11 - actually made harder, the requirement to kill 6 enemies increased to 7
SH-12 - kill requirement reduced from 12 to 8, but kills of entire team don't count anymore and you also have to deal 6000 damage now
SH-13 - the requirement to deal at least 15000 damage at 100 meters reduced to 12000 damage
SH-14 - changed from 3000XP + no more than 1 death requirement to deal at least 10000 damage + no more than 1 death
SH-15 - damage requirement reduced from 15000 to 12000
What do you think about these changes?
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