tag:blogger.com,1999:blog-7847130141959809590.post4304340345116967964..comments2024-03-28T08:22:55.550+01:00Comments on Status Report: 15.04.2015 Q&AAnonymoushttp://www.blogger.com/profile/05549413934929499672noreply@blogger.comBlogger80125tag:blogger.com,1999:blog-7847130141959809590.post-18299562788617624152015-04-16T18:26:49.863+02:002015-04-16T18:26:49.863+02:00@Eldrak, I guess that would be a possibility but i...@Eldrak, I guess that would be a possibility but it would have to be a round number. Also, consider the trade-offs:<br />By making it 2v2 max or so there may be less arty in every game but 1 and 0 per team would become much rarer as the arties would be spread out better.<br /><br />I personally prefer the rare 4-5 per team if it means there will be some 0-1 per team games.Anonymoushttps://www.blogger.com/profile/10792827753851709413noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-62495609925705421032015-04-16T15:38:12.366+02:002015-04-16T15:38:12.366+02:00the problem I hv is finding avg players like me to...the problem I hv is finding avg players like me to do missions. I can only find bad players, which I simply fell sorry to my team, and Im not good enuff to help compensate.<br /><br />players i met in random games simply dont want to go plaroon with sb they dont know...Anonymoushttps://www.blogger.com/profile/15526050925349026782noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-59029820511223840092015-04-16T15:37:22.403+02:002015-04-16T15:37:22.403+02:00Never met Mister Putting?Never met Mister Putting?arrghhttps://www.blogger.com/profile/13484866220189910766noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-65112030750548255952015-04-16T15:36:19.764+02:002015-04-16T15:36:19.764+02:00ByeByearrghhttps://www.blogger.com/profile/13484866220189910766noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-85604880227133052952015-04-16T15:35:12.975+02:002015-04-16T15:35:12.975+02:00Ahm, u could do all missions with detracking, too....Ahm, u could do all missions with detracking, too. so its not only the skill of ur mates, but urs arrghhttps://www.blogger.com/profile/13484866220189910766noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-806801350362996112015-04-16T15:34:50.315+02:002015-04-16T15:34:50.315+02:00Lee will be fine if it has more HP, somthing like ...Lee will be fine if it has more HP, somthing like 350, same as other tier 4 Meds except Matilda.<br /><br />SP does not need a buff. the gun is also used as top gun in T25/2, tier 7 turreted TD that also meets tier 9s but without armour and not that fast. Comparing to T29, I would really use SP instead in any map Yes T29 has an invincible turret, but I would rather have a strong upper glacis and a little more speed.<br />for the gun, 105 shells for t29 costs 1000 creds, but SP 90mm only costs 255. It has lower alpha, but similar dpm and a little less pen.<br /><br />conclusion: i want SP more than t28Anonymoushttps://www.blogger.com/profile/15526050925349026782noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-75595441528053309512015-04-16T15:33:44.020+02:002015-04-16T15:33:44.020+02:00And all tanks without direct spot are contacted by...And all tanks without direct spot are contacted by the radioman and can watch enemy positions on minimap only like the artillery. That would be realistic but do u want this?arrghhttps://www.blogger.com/profile/13484866220189910766noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-83203107588382566492015-04-16T15:31:14.079+02:002015-04-16T15:31:14.079+02:00lower damage and a highly expanded spash radius wo...lower damage and a highly expanded spash radius would be the answer for artillery. But what to do with the howitzers designed to hit tanks with AP?arrghhttps://www.blogger.com/profile/13484866220189910766noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-72177596176390823462015-04-16T15:28:49.201+02:002015-04-16T15:28:49.201+02:00I would like to watch your "collection" ...I would like to watch your "collection" after the WOT Aera, lets say in 5 years.<br />collecting bits is a bit ridiculousarrghhttps://www.blogger.com/profile/13484866220189910766noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-27599551931832857452015-04-16T15:28:05.741+02:002015-04-16T15:28:05.741+02:00Glad you enjoy! :PGlad you enjoy! :PAnonymoushttps://www.blogger.com/profile/05549413934929499672noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-49499287173533382882015-04-16T15:26:02.696+02:002015-04-16T15:26:02.696+02:00I actually find the M3Lee pretty decent, I'm a...I actually find the M3Lee pretty decent, I'm aware that is a generally hated tank but its actually one of my favorites. :)Anonymoushttps://www.blogger.com/profile/05549413934929499672noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-47023993186053076562015-04-16T15:24:34.000+02:002015-04-16T15:24:34.000+02:00I dont agree the arty strike warning and the targe...I dont agree the arty strike warning and the targetting system. <br /><br />That warning is just making hitting fast tanks difficult.<br /><br />The targetting system is too difficult to use and most of the time WONT WORK. arty players simply will do what they think they should. Also, tank drivers dont necessaryly know what arty drivers know, such as arty driver seeing a tree falling. A pro will turn towards it and get ready for shot gun. this time, LTs who are doing the spotting will simply think "our arty is a noob! he's doing nothing!" and arty players get blamed for their defeat.<br />What actually happened to me is that my team insulted me for doing horribly in the game in ruinberg in my AMX 13 105 AM mle50. They just dont understand that I dont do well simply bcox the shell path is too flat and I can do nothing other than watching from above.<br /><br />I think the reason why arty is always blamed is bcox it's not popular comparing to other tanks and TDs. LTs, I bet anyone has somehow drove fast Lights, such as soviet BT and german Pz 1 C. Meds are popular bcox they are famous, such as T-34 and Sherman. Heavies, are famous as there are Tigers, KV-1....<br /><br />However, arty? No. Self propelled arty never did sth worth showing off in the 2 World Wars. People play them bcox they only look at the BIG guns but not soft stats.<br /><br />Conclusion: unless WG do sth to make arty as popular as tanks, they will still be the annoying thing in the game.<br /><br />My suggestion in making arty popular: Give artys high tier modules and most importantly, use 2nd module of a tank, such as engine, suspension and radio, as artys (that share the same chassis) stock modules. Therefore players will play arty to unlock modules they found difficult to unlock in tanks.Anonymoushttps://www.blogger.com/profile/15526050925349026782noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-64521549453414974332015-04-16T14:49:36.599+02:002015-04-16T14:49:36.599+02:00maybe GTA 5 has gentlemens and ladies in the game!...maybe GTA 5 has gentlemens and ladies in the game!?!?<br /><br />Only in RU?Anonymoushttps://www.blogger.com/profile/15526050925349026782noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-73138657066635918122015-04-16T14:08:56.119+02:002015-04-16T14:08:56.119+02:00@shadowhunter_85
oh okay, I see.
We are very diffe...@shadowhunter_85<br />oh okay, I see.<br />We are very different then :)<br />I am collector, so for me it's kind of "gotta catch 'em all" sort of thing :)<br />And yes, I got about 10 tanks in garage I've never even tried on battlefield. But I dont mind having them in garage and one garage place is not worth it.<br /><br />Oh and by the way...<br />Yes stug IV is inferior, but who knows, maybe they will buff it somehow. Its not a premium. They said they can change reward tanks freely.<br />Bugiihttps://www.blogger.com/profile/01515926214620242975noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-13656429863883480242015-04-16T14:04:37.081+02:002015-04-16T14:04:37.081+02:00@fighting_falcon93
:D :D :D
exactly :D
@fighting_falcon93 <br />:D :D :D<br />exactly :D<br />Bugiihttps://www.blogger.com/profile/01515926214620242975noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-38753527714186109612015-04-16T13:03:01.516+02:002015-04-16T13:03:01.516+02:00''- Putting is a new HD model into a patch...''- Putting is a new HD model into a patch is quite difficult.''<br />Reading is this sentence is quite difficult.<br /><br />jk, if you happent to read this comment fix that mistake.Anonymoushttps://www.blogger.com/profile/13897635637742637196noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-12304863696434079942015-04-16T12:45:07.756+02:002015-04-16T12:45:07.756+02:00Its worth playing right now.Its worth playing right now.Skivhttps://www.blogger.com/profile/02854174918782843977noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-44996675201194653482015-04-16T12:29:20.467+02:002015-04-16T12:29:20.467+02:00And other don't love them like that. :D
Same l...And other don't love them like that. :D<br />Same like justifying that they should have kept the old tier 6 KV-1S because people loved it.MarcelOfDeathhttps://www.blogger.com/profile/17011696394342494631noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-35137203582763809932015-04-16T10:02:38.468+02:002015-04-16T10:02:38.468+02:00Play a few games and you'll roughly know where...Play a few games and you'll roughly know where arties would be. Unless they have shit range like the FV304, they won't be moving around that much unless the team is moving up. The arty safe spots for a map would be safe for quite a lot of games.<br />That's the case for the average arty players, good ones will probably move around to get better shots and stuff, so you just need to be mindful of potential spots for arty.Anonymoushttps://www.blogger.com/profile/14672456135361239373noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-50207741038959042442015-04-16T09:49:32.670+02:002015-04-16T09:49:32.670+02:00Like meLike meAnonymoushttps://www.blogger.com/profile/03105803531293939075noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-19979859882732134272015-04-16T09:47:22.974+02:002015-04-16T09:47:22.974+02:00Leet skills deciphering WG. +1Leet skills deciphering WG. +1Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-74847881280844974722015-04-16T09:45:02.576+02:002015-04-16T09:45:02.576+02:00People, before you complain; learn the difference ...People, before you complain; learn the difference between 5 per game and 5 per team.eldrakhttps://www.blogger.com/profile/03974320623536025219noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-18245105939941532892015-04-16T09:12:25.020+02:002015-04-16T09:12:25.020+02:00Touch the artillery, nerf or not, change game styl...Touch the artillery, nerf or not, change game style or buff and forget me.<br />İ will delete the game immediately if so.<br /><br />We love artilleries like thatAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-87198284917184770162015-04-16T08:01:13.089+02:002015-04-16T08:01:13.089+02:00Its actually a bit more complicated than that... T...Its actually a bit more complicated than that... The problems with the original SP armor actually go all the way back to the version it was released as...<br /><br />Version 1(Release through patch 8.8): Spaced armor plates were at the correct angles, but the plates were reversed- the interior plate was at 60 degrees from vertical while the exterior plate was also 60 degrees from vertical. The interior plate also ended around 1/3 of the way up the glacis, meaning the lower 1/3 was too tough, and the upper 2/3 were too weak. Additionally, the interior spaced plate was not modeled as an independent plate, but as thickened hull armor beneath the exterior spaced plate.<br /><br />Version 2(Patch 8.8-Present): At some point, someone who lack basic reading comprehension but was given a job with WG's historical accuracy department anyway, then misread or read a mistranslated version of Belton Cooper's account of the tank's armor modification. At this point the armor was nerfed so that the spaced plates were now at 60 degrees and 52 degrees from *horizontal*, leading to the now infamous nerf and a massive Super Pershing buyback.<br /><br />Version 3.1(HD model for 9.7 test server): A few months ago, the Chieftain was notified on the forums that the Super Pershing's frontal armor were unhistorical and he was given photographic proof that he sent up the pipes to Minsk. Regardless, the Super Pershing's HD model was already done and announced, so they released it on the 9.7 test server, despite saying that its release would be postponed to 9.8. <br /><br />This version basically has the same unhistorical angles from the 8.8 Super Pershing, but with the slight added nerf that the second spaced plate was no longer just thickened hull armor, but a whole new spaced plate that was subject to an additional round of normalization from AP and APCR rounds.<br /><br />Version 3.2 (Second 9.7 HD version.): This version has so far only been released as a set of high-res pictures and was not released onto the 9.7 test server. It partially fixed the frontal armor by remodeling the interior plate to cover the entire glacis plate as well as creating a more historical joint where the two plates meet at the top of the glacis plate and cover the blower housing. (The "bump" in the top-middle of the Pershing/Super Pershing's glacis plate.) However, as near as I can tell the armor angles are identical to those currently in the game on the SD version.<br /><br />Version 3.3 (9.8 HD model.): There haven't been any pictures released of what the final Super Pershing HD model will look like, however assuming that the modellers use the historical information it will probably be identical to the 3.2 but with the historical armor angles; interior spaced plate 38 degrees from horizontal and exterior spaced plate 30 degrees from horizontal with the interior plate fully covering the glacis. This should actually be a significant buff- the entire frontal plate should now be a black-hole for HE, HEAT and HESH rounds and with only a little back-angle the UFG plate gets pretty close to auto-bounce. Assuming that Storm doesn't go back on his claim that the Super Pershing won't lose the mobility, vision and fire control buffs it received in exchange for the armor nerf in 8.8, the 9.8 HD Super Pershing should be better than its ever been- faster, as good or better armor, and with superior vision and firecontrol to the release version. The 9.8 T26E4 should put the Super back in Super Pershing.Anonymoushttps://www.blogger.com/profile/12886439556968671847noreply@blogger.comtag:blogger.com,1999:blog-7847130141959809590.post-70797467371124622322015-04-16T04:55:28.738+02:002015-04-16T04:55:28.738+02:00it already IS a max of 5 per game. they made that ...it already IS a max of 5 per game. they made that change a few patches back. and as I type I see ApeW' has already beat me to the punch...had games where it was 10 arty per side...those were rare, but interesting. <br /><br />[IMG]http://i62.tinypic.com/214zjes.jpg[/IMG] <br />(only 8 per side, but I didn't always snap a screen shot)Omegahttps://www.blogger.com/profile/06656313503290926522noreply@blogger.com